Tuesday, June 30, 2009

New Guitar Hero Theme for BlackBerry Rocks My Socks Off


BlackBerry owners who love the Guitar Hero game would do well to check out the latest Guitar Hero World Tour theme for the smartphone, where Bplay is offering it for $5.99 a pop. We admit that it looks really awesome, and would recommend you to download the Guitar Hero World Tour game for the BlackBerry itself for a cent shy of $10 to literally take things to the next level. Well, you won't be able to shred your BlackBerry like a real Guitar Hero controller, but at least it gets you in the groove on your way back on the train!


Source

Monday, June 29, 2009

Apple has to try harder

http://i2.cdn.turner.com/money/2009/06/10/technology/apple_next_challenge.fortune/apple_iphone_3g_s_2.03.jpg

NEW YORK (Fortune) -- Now that the dust has settled from Apple's iPhone 3GS announcement -- video camera! compass! better battery life! -- it's time to face facts. Though Apple still leads rivals in style and technology, it's not the breakaway frontrunner it once was. The new phone is cool and all, but now Apple is looking over its shoulder -- and it will have to make some adjustments.

That's a big change from just a few weeks ago. Back then, the only credible competitors the iPhone faced were a sleek but boring BlackBerry line from Research in Motion (RIMM) and an exciting but chunky G1 from Google (GOOG, Fortune 500).

Since then, however, the landscape has changed dramatically. Suddenly Palm (PALM) appears to have a potential hit with its new Pre, and Google is showing off slimmer second-generation (G2) Android phones. (I've used both the Pre and the G2, and they're pretty darn nice.) All of this new competition is good for consumers, but probably not for Apple's profit margins. Here's why. When you sign up for AT&T (T, Fortune 500) service and buy an iPhone, Apple (AAPL, Fortune 500) actually gets about $500 -- that's $200 from you, $300 from AT&T.

AT&T is willing to pitch in for your iPhone purchase for a couple of really important reasons. One, iPhone users rack up fat monthly bills for Internet service, so AT&T knows it will quickly make its money back. Two, AT&T is the only U.S. carrier with the right to carry the iPhone -- which has helped it to steal those high-value customers from other carriers.

But these new iPhone rivals are bound to alter the math of the phone wars. If the Palm Pre and new Google phones can even approach the iPhone's ability to attract high-value data junkies, AT&T will have less incentive to subsidize the iPhone so heavily. And if Apple begins selling the iPhone through other U.S. carriers, subsidies will come under even more pressure.

Keep in mind, these other phones don't have to overtake the iPhone to put pressure on Apple's prices. They just have to come closer than they have in the past. Apple is well aware of the problem, and is attacking it on multiple fronts. A team of engineers is working on new, low-cost system-on-a-chip designs that should help lower costs and bolster margins. In the iTunes App Store, new pricing options should bring in new revenue from iPhone and iPod touch users.

And perhaps most important, Apple seems to be getting the hang of the high-margin online paid services business. Exhibit A is "Find My iPhone," a new feature that lets forgetful owners pinpoint lost iPhones on a map, remotely trigger a "find me" alarm and even erase all their data. Not only is this jaw-droppingly smart, it's the most compelling reason yet to sign up for Apple's $100-per-year MobileMe service. Apple will need more ideas like that if it's going to make up for the thinner margins that inevitably come with increased competition.

Sunday, June 28, 2009

Tip of the Week: Apple’s iPhoto Software

Apple’s iPhoto software lets you easily organize and edit pictures on your Mac, but the program can sometimes get a little erratic over time, especially with large photo libraries. If you find the program displaying your photo thumbnails as gray rectangles, acting sluggish or generally misbehaving, take a look at iPhoto’s built-in maintenance tools. Using these, you can rebuild the program’s database, thumbnails and file permissions — and also recover unused space from the iPhoto database.

Before you start, though, back up iPhoto’s contents, either with a standard system backup or by burning the library to discs to make sure you have copies of your photos tucked away. Use the Mac’s Software Update feature (found under the Apple menu) to make sure iPhoto has all the latest patches and updates.

Then, start up iPhoto while holding down the Command and Option keys until a box appears onscreen asking if you’d like to rebuild the iPhoto library and perform other maintenance tasks. Check off the tasks you want to use and click Rebuild. It may take a while, but iPhoto should be much better behaved.

Apple has more detailed instructions at support.apple.com/kb/HT2638.



Source


Saturday, June 27, 2009

Why Prince Of Persia Wasn't A Wii Game

http://www.cinemablend.com/images/sections/18046/18046.jpg

Last year Ubisoft released a new Prince of Persia for the Xbox 360, PS3, and PC. In a new interview, Prince of Persia producer Ben Mattes explained why the Wii didn't get it as well.

"The reality is that from a technical standpoint, the Wii cannot do what we wanted the game to do," Mattes told IndustryGamers. "The AI of Elika was highly advanced and required a lot of processing power; the world size and dynamic loading, the draw distance, the number of polygons in the characters... If we had done a Wii version, it would have been toned down, probably linear, it wouldn't have been an open-world game, and so it would have been a very different experience. We didn't want to water it down that way."

Added Mattes: "That said, I do agree very much that some of the people that probably would have most appreciated the design choices we made are Wii gamers. It would be really nice to be able to tap into that and give them that experience."

By design choices, he means the game's emphasis on accessibility and "the elimination of frustration". The Prince was accompanied by an A.I. companion who caught him when he missed a jump and deposited him safely on the ledge he just jumped from. It was preferable to dying and reloading your game but as was said in our review, a Hard mode would've been appreciated.


Source

Friday, June 26, 2009

EA Sports Grand Slam Tennis for Wii Available Now for $49.99

http://www.softsailor.com/wp-content/uploads/2009/06/ea-sports-grand-slam-tennis.jpg

After releasing the Tiger Woods PGA Tour 10, EA Sports has also released the Grand Slam Tennis game and you can buy it now at major retailers from North America. The EA Sports Grand Slam Tennis is a game specially designed for the Nintendo Wii, and it will be available worldwide as of June 12, 2009.

The EA Sports Grand Slam Tennis was designed by EA Canada, and it consists of the four Grand Slam tennis tournaments worldwide. According to EA Sports, Grand Slam Tennis is the only game which features the Wimbledon Grand Slam which will start in 10 days. On the North American cover of the Grand Slam Tennis there are John McEnroe, Roger Federer, and Serena Williams and gamers will probably play against them (although there might be a special career mode which features tennis legend John McEnroe).

The game features a Grand Slam Career mode so that you can qualify and play in all four Grand Slam tournaments. The EA Sports Grand Slam Tennis will cost your $49.99.

However, you can buy the EA Sports Grand Slam Tennis at Amazon.com here for a price of $46.99.

The EA Sports Grand Slam Tennis is compatible with the Wii MotionPlus accessory which is available at Amazon.com here for a special price of $18.99.



Source

Thursday, June 25, 2009

25 new tracks for Rock Band Wii

http://medialib.computerandvideogames.com/screens/screenshot_204372_thumb300.jpg

Rock Band Wii players will get 25 new tracks to strum, bash and sing away to today, 12 of which are from Iron Maiden.

The new tracks hitting Rock Band Music Store brings live recordings of "Aces High," "Hallowed Be Thy Name," "Fear of the Dark" and "Iron Maiden," featured on the band's Flight 666 tour DVD.



"The other eight songs were among those featured on the band's Somewhere Back in Time World Tour, during the first leg of which Flight 666 was filmed. This will mark the first time master recordings from Iron Maiden have been made available on Rock Band games," says Harmonix.

Also coming to Wii DLC this week are tracks from the Yeah Yeah Yeahs, Disturbed and a special track from Stephen & the Colberts - all of which were previously released for the 360 and PS3 versions of the game. Here's the list:

  • Blur "Beetlebum" (cover)
  • Die Toten Hosen "Hier Kommt Alex"
  • Disturbed "Indestructible"
  • Disturbed "Perfect Insanity"
  • H-BlockX "Countdown to Insanity"
  • Iron Maiden "Aces High (live)"
  • Iron Maiden "2 Minutes to Midnight"
  • Iron Maiden "The Trooper"
  • Iron Maiden "Wasted Years"
  • Iron Maiden "The Number of the Beast"
  • Iron Maiden "Run to the Hills"
  • Iron Maiden "Can I Play With Madness"
  • Iron Maiden "The Clairvoyant"
  • Iron Maiden "Powerslave"
  • Iron Maiden "Hallowed Be Thy Name (live)"
  • Iron Maiden "Fear of the Dark (live)"
  • Iron Maiden "Iron Maiden (live)"
  • Juli "Perfekte Welle"
  • Les Wampas "Manu Chao"
  • The Mother Hips "Red Tandy"
  • The Mother Hips "Time-Sick Son of a Grizzly"
  • Pleymo "New Wave"
  • Stephen & the Colberts "Charlene" *
  • Tokio Hotel "Monsoon"
  • Yeah Yeah Yeahs "Date With the Night"

Wednesday, June 24, 2009

Hands on: Apple MacBook (13-inch, white)

http://i.i.com.com/cnwk.1d/i/bto/20090609/33676743-2-440-0.gif

Apple's lowest-end laptop occupies a special place in the Mac spectrum. As of WWDC 2009, it's the last MacBook standing in the lineup--all the other Apple notebooks are now MacBook Pros. The MacBook (we can call it "the" MacBook, now) also is the last to retain the polycarbonate white plastic glossy casing that once defined a whole line of machines.

While the MacBook's more pedestrian appearance may not catch the eye as much as the unibody aluminum MacBook Pros, don't be fooled by its throwback looks--inside, Apple's done a good job of keeping the components on par with its more expensive brothers. In fact, the white MacBook has very comparable specs to the lowest-end 13-inch MacBook Pro. Its 2.13 GHz Core 2 Duo processor is close to the MacBook Pro's standard 2.26 GHz one, and the Nvidia 9400M graphics processor is the same one that's in the MacBook unibody 13-inchers, so the gaming and media capabilities are comparable.

Depending on your specific needs, for $999, you're getting a real bargain with the last MacBook. You can either approach this as "for $200 more I can get a MacBook Pro," or "I can get something nearly as good as a MacBook Pro and save $200." The latter perspective, however, requires you to be willing to skip some of the Pro-level features.

The MacBook comes with two USB 2.0 ports, a mini-DVI port, a FireWire 400 port, and both a headphone and mic jack. The 160GB hard drive can be upgraded to a maximum of 500GB when ordering, a first for a MacBook. The polycarbonate body, as always, feels sturdy and well built, if thicker than the aluminum versions, and the pleasingly minimalist glossy plastic exterior and matte white interior might be more prone to picking up scratches and staining.

What you're missing by not upgrading to the $1,199 13-inch MacBook Pro is a better color-depth LED-backlit screen, a thinner, lighter body, FireWire 800, DDR3 RAM (the MacBook only has DDR2), a longer-life seven-hour (according to Apple) non-removable battery, the oversize multitouch touch pad (this smaller one does support some multitouch gestures), and an SD card slot.

If you can live without these, then the $999 MacBook just might be your bet. Even better, Apple's current back-to-school promotion throws in a free 8GB iPod Touch (minus sales tax) if you're a student, sweetening the deal a bit more, although the promotion runs across all Macs.


Source

Tuesday, June 23, 2009

The Best Mac Security Software

Apple’s Get-a-Mac ads (and many longtime Mac users and fans) love to imply that Mac OS X is a far safer and more secure platform than Windows. And there is a ring of truth to that implication. There are far more instances of malware and viruses bogging down Windows PCs than afflict Macs.

But that doesn’t mean Macs are perfectly safe and secure computers -- after all, no computer is completely safe and secure on the Internet.

New malware threats (including the discovery of the first botnet operating on infected Mac OS X machines) are cropping up this year. It’s likely just a sign of things to come as Apple gains market share and visibility.
So Mac users need to understand their options for protecting their systems from malware, network attacks, and other threats.

In this guide, I’ll break down three potential areas of danger – 1) viruses and malware, 2) network attacks, and 3) spam – and details some of best the tools to combat them.

Anti-Virus Tools


Let’s start with the classic specter of computer security – the virus or malware. The word virus is almost a misnomer these days. There are still some classic versions of viruses that spread from disk to disk, wreaking havoc and deleting files – many from a kid who created a virus because he could.

In truth, however, the bigger threats today are from forms of malware that compromise open network connections to servers over the Internet. These servers can then record personal information (user passwords, keystrokes) and take over a machine in the background.

Often these attacks fall into the categories of Trojan horses that masquerade as some innocuous application or video codec that gets installed by the average user. The most recent Mac threats started in this form as components included in real software packages pirated over the Internet.

Being vigilant about what your install and where it comes from is one way to combat this threat. But for the average Mac user who installs a file to view content on a website, the threat still exists.

Another major virus threat is that of macro viruses – most often associated with Microsoft Office. While Macs are typically not as likely to experience severe damage if they open an infected Office document, they are still capable of experiencing some problems – and of passing the virus on to others.

So every Mac should have some form of anti-virus software. Here are the major options:

ClamXav – ClamXav is a simple open source anti-virus tool that is available for free. It is based on the open source Unix clamav, but sports a Mac-like graphical interface.

ClamXav works pretty well, though its interface is a little clunky and it is generally slow at performing scans. Its big downside is that it offers less automation options than other tools, meaning users must be more pro-active about updating virus definitions (the files anti-virus tools use to detect malware) as well as performing scans. It also doesn’t allow you to scan your entire startup drive, meaning you’ll manually need to select folders to scan.

McAfee VirusScan – McAfee has a long history of developing anti-virus tools and this was at one time bundled with Apple’s .Mac service (the precursor of Mobile Me). McAfee is a decent if not stellar product. It tends to be slower than some of its competition and does show itself to be a product produced from a largely PC-oriented company.

Norton AntiVirus – Like McAfee, Norton develops security and utility tools for both the Windows and the Mac. A while back, Norton’s Mac offerings in both anti-virus and disk utilities were among the best products on the market.

But times change. Norton still produces a compelling product and I’d probably pick it over VirusScan. However, it too suffers from being very obviously a Mac product designed by a predominantly PC-focused company. For businesses that are already invested in other Norton products for managing their PCs, however, it can be an easy addition to an already complete suite (most likely with volume licensing discounts).


Sophos Anti-Virus SBE – Sophos also suffers a bit from being a PC-oriented company, but less than McAfee or Norton do. They produce a simple and lightweight solution for Mac OS X that can be centrally managed very easily.

The downside to Sophos, in my opinion, is less their PC-centric nature than their business-oriented nature and licensing. If you’re a business that has multiple Macs and PCs to protect, Sophos is a great choice (particularly if you’ve got a Windows server – even one in virtualization) to use for central management of both scanning and updating. In fact, for small businesses and/or cross platform businesses that need a simple and effective centralized management option, Sophos is a very good choice.

Intego VirusBarrier – Hands down, the best choice for consumers and for fully Mac-based businesses has to be Intego’s VirusBarrier. The company is entirely Mac focused, provides a solution that is simple, lightweight, and has a very Mac-like feel to it that make it a natural choice for many Mac users.

It also offers centralized management (and integration with Intego’s other security tools) for businesses and schools – though if you have a mix of both Macs and PCs to centrally manage, you might want to opt for Norton or Sophos because of their cross-platform management capabilities (and potentially better pricing due to larger volume purchases).

MacScan – MacScan is an anti-spyware rather than an anti-virus tool. The software is designed for detecting spyware processes and applications (keylogging, remote access, and DNS poisoning tools) that may not fall into the typical categories of viruses.

It also focuses on Internet cookies and similar data gathering tools that are not directly classified as malware. The software compares cookies (small bits of data stored by web browsers to keep track of user data when moving from one web page to another) against a blacklist of known malicious web services.
MacScan is a great complement to other anti-virus and security tools and is especially helpful for Macs commonly used by large numbers of individuals (who might place keyloggers and other malicious tools directly on a Mac rather than remotely).

One final tip, regardless of your anti-virus choice: if you’re running Windows on a Mac (either using boot camp or virtualization tools like Parallels, VMWare Fusion, or Virtual Box) don’t forget that you’ll need anti-virus software on that front too. Norton and Intego both offer Mac/PC protection suites to fill this need in a single product (though in Intego’s case the Windows software is provided by partnering with BitDefender AntiVirus for Windows).


Source

Sunday, June 21, 2009

'Zephyr' to Let PS3, Xbox 360, Wii Owners Harness a Tornado

Now here's a game concept you don't hear everyday: controlling a destructive tornado to chew up the landscape and help advance the mission of a group of sinister forces. Yep, Konami's digging deep into the "out there" box with this one, but we've got to admit, Zephyr: Rise of the Elementals could be fun.

Zephyr: Rise of the Elementals is slated to ship this fall for PS3, Xbox 360 and Nintendo Wii. In the game, sinister forces have deceived the main character into believing that the destructive behavior will save an epic hero. In reality, it will advance their evil cause. By taking control of a dynamic tornado, players will rip through open environments, chewing up the landscape and spitting out everything in their path. The more players destroy, the bigger the tornado grows -- sort of a Katamari on destructive crack.

The missions will be comprised of time-based, collection-based and point-based challenges as players continually search for hidden elements and enemies from another world.

Zephyr's missions will be full of humor and varying objectives, ranging from blustery mischief at a local trailer park to gale force feats in the middle of sprawling cityscapes. Players will also be able to play via a cooperative multiplayer mode in which two players can drive through environments picking up and tossing everything standing in their way. The items in a player's path will range from rusted tractors and rustic farms to "strange and unexpected" goodies. Cows, anyone?

Players can also control how objects are damaged and destroyed with the "active destruction" game mechanic. For added replayability, players can complete multiple missions and destroy different objects within environments to maximize each level and earn extra points.


Source

Saturday, June 20, 2009

Sony: Who Needs a PlayStation 3 Price Drop?



Sony teased Final Fantasy XIV and The Last Guardian. Microsoft trotted out new Halo games. Nintendo laid down Mario and Metroid. Everyone sang to the rafters at last week's E3 about motion controls. And in the end, despite recessive economics, no one budged an inch on pricing.

Sony even had the audacity to announce its new diet-handheld--the PlayStation Portable Go--for $250, eighty bucks more than its $170 PSP-3000 for "smaller," "lighter," Bluetooth, 16GB of local storage, and extrication of the UMD disc drive. Is miniaturization worth that much? You tell me. And no, the new downloadable games won't be cheaper--they'll be priced same as the UMD ones were.

At least one major game publisher weighed in disappointedly. Activision CEO Bobby Kotick told Bloomberg: "Of all the things that the hardware companies need to be doing right now, it’s recognizing the difficulties of the economy and pricing their hardware appropriately."

GameStop CEO Dan DeMatteo echoed Kotick's comments in a conference call: "The hardware price points, where they are right now given this economic environment, are too high...if the platform holders are going to make the numbers that they’ve forecasted for the year, those numbers will have to change."
What about the other guys? It's hard to criticize Nintendo, whose $250 Wii may be priced high given its low manufacturing costs, but whose sales have--up until now--justified its position. And while Microsoft may be gouging consumers on its peripheral costs ($100 Wi-Fi? $150 for 120GB?), they dodge system price criticism by unbundling everything and easing your upfront investment.

Sony's position? "We’re very happy with the price point that we have," said games division honcho Kaz Hirai at E3, adding the company "will move when we think it's appropriate at some point in time."

Defenders of Sony's position? "It's the profit-margins, stupid." With manufacturing costs still surpassing retail pricing as recently as May, the PS3 remains a loss leader for Sony. If you're selling $50 short, losing $500k on a hundred thousand units is a lot easier to swallow than $50m on a million. Sony advocates say the company's simply waiting until the system passes a certain cost-threshold, and while the PS3's consistently placed last in domestic hardware and software sales since its release, it's actually been gaining sales ground over the last 12 months, relative to the competition.

Rumors of a cheaper PS3 Slim? Price cutting to follow, finally, end-of-summer? Where the so-called expert analysts have been flatly wrong, laymen needn't dogmatize. I'm giving up second-guessing. With Sony's compelling 2009 entertainment lineup at odds with hardware pricing and consumer spending, the company will either turn out to be the turtle--"slow and steadfast wins the race," or the mule--"sedate and stubborn loses it." For all our sake's, let's hope it's the former.

For more gaming news and opinion, point your tweet-readers at twitter.com/game_on.




Source

Friday, June 19, 2009

Apple releases captivating details about next version of Mac OS X - Snow Leopard

Apple releases captivating details about next version of Mac OS X - Snow Leopard

The next version of Apple's Mac OS X 10.6, code-named Snow Leopard - which the company debuted at its Worldwide Developer Conference on Monday - appears to be a captivating one, going by the details released officially by the company.
Snow Leopard's evolution comprises various enhancements that allow the OS to tap into the processing power of multiple CPU and graphics processing cores, thereby aiming at boost software performance. With multiple programming and software tools, tasks for concurrent execution across the cores have been aptly segregated. 

Though the $29-priced Snow Leopard will run only on Intel-based Macs, it boasts of new tools like the Grand Central Dispatch, and indigenous support for OpenCL. While the former tool is basically a programming environment for breaking up tasks into multiple threads, the latter is a set of programming tools for developing and managing parallel task execution. 

According to Linley Gwennap - president and chief analyst at the Linley Group - Apple's Snow Leopard has laid the foundation for software providers to write multi-core applications using the OS. 

In addition, Neil Trevett, president of The Khronos Group, said that the new OS will bring about a nearly 50 times improvement in Mac's video processing in particular. The distribution of pixel processing across multiple CPU and graphics processing units in a system will result in a much faster video decoding!


Twitter ‘twitpocalypse’ affects Mac, iPhone apps

The surging popularity of the Twitter messaging service has broken at least one Twitter client application and affected another as a part of what is being called “the Twitpocalypse.”

Each message on Twitter is assigned a unique identification number. On Friday evening, the number of tweets exceeded 2,147,483,6471. While that doesn’t seem like a round number, it’s the largest number that can be stored as the data type known as a “signed integer.” Once that number was exceeded, some versions of some Twitter client apps could break in a fashion similar to what was expected during the Y2K “millennium bug” era.

The first apparent victim of the Twitpocalypse was The Iconfactory’s Twitterrific for iPhone, which stopped working immediately following the event. Though The Iconfactory released a version of the app that the company felt addressed the Twitpocalypse, apparently that assumption was incorrect. Twitterrific users on the iPhone and iPod touch who attempt to contact the service will receive a “YAJL error 3” indication.

A tweet from Twitterrific developer Craig Hockenberry seems to indicate that he’s fixed the bug, but now must wait for Apple to approve the bug-fix release. The Iconfactory has suggested that Twitterrific users follow @twitterrific on Twitter for status updates. Twitterrific users might want to use a free Twitter app such as Twitterfon or Twittelator in the meantime. (Update: Twitterrific's developers report that a fixed version has been submitted to the App Store and awaits Apple's approval. Update x2: Apple rush-approved the bug fix in the free version of Twitterrific late Sunday, with the premium verison still to be approved.)

Atebits Software’s Tweetie has also been affected by the Twitpocalypse. The program continues to function for browsing and posting tweets, but searches no longer work in the Mac version and results appear one at a time in the iPhone version. Tweetie developer Loren Brichter said on Twitter that he is working on an update to address the problem as well. (Update: Brichter posted an update to Tweetie for Mac that addressed the issue on Saturday night.)


Source


Analysis: Microsoft could cut Windows 7 list price to $100

Microsoft could drop the price of Windows 7 to around $100 when it announces retail prices later this month, according to calculations based on an earlier Vista cost-cutting move.


Although Microsoft is not expected to go public with Windows 7 retail prices until next week, if it drops them by the same percentages it did in February 2008 when it cut U.S. prices for three editions of Vista, the upgrade to Windows 7 Home Vista could be $106.

If it does cut prices, Microsoft's motivations could range from a recognition of the recession's impact on consumers to a desire to move as many users as possible to Windows 7 -- which has been generally praised by reviewers -- to stem defections to other platforms, such as Apple's Mac OS X.

In that Vista price cut, Microsoft dropped the list prices of Vista Home Premium Upgrade, Vista Ultimate and Vista Ultimate Upgrade in the U.S. by 18.8%, 20% and 15.4%, respectively.

Vista Home Premium Upgrade, which had been priced at $159, fell to $129 in February 2008. Vista Ultimate Upgrade, meanwhile, dropped from $260 to $220. In other markets, such as the U.K. and the European Union, prices fell even more: Home Premium Upgrade was slashed by 46% in the EU.

Using the 2008 percentage price cuts for Ultimate as the basis for further reductions would put Windows 7 Ultimate at $256 and Windows 7 Ultimate Upgrade at $186.

Those calculations, however, present problems with the pricing of Windows 7's other edition, dubbed Professional, the replacement for Vista Business in the line-up. Microsoft has been adamant that each version of Windows 7 will be a superset of the one immediately lower on the price/feature ladder. Such a strategy would hint at prices set accordingly; in other words, Business would be priced higher than Home Premium but lower than Ultimate.


Source

Thursday, June 18, 2009

Can Apple top the iPhone? The rumor mill says no

http://venturebeat.com/wp-content/uploads/2009/06/120358-snowleop.jpg

With less than 48 hours to go before Monday’s opening keynote presentation at Apple’s annual Worldwide Developers Conference in San Francisco, the Apple rumor mill just isn’t cranking ‘em out like the old days.

Lower-priced iPhones will be revealed Monday, says the Financial Times. The only unknown detail is whether the cheap one will be $99 or $149.
In the decade since Steve Jobs first stunned the world by unveiling an iMac onstage — a computer that had been seen by fewer than 150 people — it’s been harder and harder to keep a new product a secret.

Cameras line the pockets of both network engineers and day laborers, all of whom are now Apple-holic enough to post spy photos of upcoming gear. In 1998, Jobs had it easy hiding the iMac. A new Mac, fans presumed, would be another beige box with a faster CPU and more memory than the previous model.

The current rumors for Monday’s show are just like that: Dull, predictable product enhancements. I fell asleep at the keyboard reading MacRumors.com last night. Sorry, I can’t get excited over a 32GB iPhone. Or an iPod with a multi-touch wheel.
Enough incremental tweaks. The economy sucks, and Web 2.0 mania has plateaued. It’s time for a big surprise. Like the time during the last economic winter when Jobs held aloft the world’s first 17″ aluminum laptop. Or the time he brought Motorola onstage to show off their dorky music-phone and its instantly forgotten TV commercials, then upstaged them by pulling a tiny back iPod Nano from his jeans pocket.

Phil Schiller, the company’s marketing chief and Jobs’ comic sidekick at these events for the past several years, will make Monday’s big presentation instead of Jobs, whose health is best described as “It’s Complicated.” From past performances, Schiller will surely demonstrate an ability to make stuporifically dull status updates fun.


But will there be a new product? Instead of hardware rumors, most of the gossip swirls around software enhancements. We’ll be able to use our iPhones to send each other music and apps, say the rumormongers. We’ll add shortcuts to our friends as icons on our desktops.

I’m 100 percent sure Schiller will demo something that talks to Twitter.

But we all know what we really want on Monday: Steve Jobs walks onstage. Steve Jobs reaches into his pocket. Oh hey, he says, remember that time we had those phone company blowhards up here, and I reached into this pocket? Remember the very first iPhone? Well, check this out …
Hey, it could happen.


Source

Wednesday, June 17, 2009

Hands-on: Tony Hawk Ride

http://www.blogcdn.com/www.joystiq.com/media/2009/06/th-ride-1st-scrn-580.jpg

The most important thing to understand about Tony Hawk Ride is that it's not a Tony Hawk game with a special skateboard peripheral. This is, in a very real sense, a completely new franchise that dispenses with the tropes of the series when they don't suit its needs.

First, it's not an open world game, so those of you worrying about tuckering yourself getting from A to B can put those fears aside. Even when you're performing some limited navigation, it only take one or two foot pumps across your carpet to reach your top speed.

The section that I saw was very much about traveling to a line and pulling it off, a mode developer Robomodo calls "challenge". You're assigned a specific group of tricks, say a manual into a grind into a flip trick over a ramp, and must pull it off flawlessly.

But of course you want to know how well the board worked. The piece of tech itself was just fine, it felt sturdy, and never had problems registering my movements. As you might expect you won't be physically flipping the board through the air, so a series of movements stand in for performing the actual tricks. It's a shorthand of sorts.

To ollie, you'll quickly pop the top of the board up. For flip tricks, add a lean to the same action. For a shove trick, you'll add a quick shift of the board to the left or right instead. Grabs are ... well, you grab. That's the same.

Remember the first time you played Guitar Hero, how awkward it felt at first? That's the idea here. You're teaching your body a whole new set of moves, so it doesn't feel totally natural. I assume that'll change over time, but I honestly didn't get enough time to find out. I was a little troubled that the president of the developer needed a couple of tries to nail the tricks in his demo, but who knows, maybe the guy was just tired.

Though the board is designed to be more accessible, this kind of experience won't be for everyone. For starters, if you have bad balance, it's not going to fix that. Also, it's pretty tiring, so it would likely work better as a party game where you're taking turns with friends.

In theory, Tony Hawk Ride works, and in pretty much the manner you'd imagine. It is, however, the sort of experience I would have needed more time to really get the hang of. My hope is that the fun comes after you learn the ropes.


Source

Monday, June 15, 2009

iPod Touch, meet Zune HD

 http://image.examiner.com/images/blog/wysiwyg/image/Zune-HD.jpg

When the iPod Touch came out, it took the world by storm. Is it finally time for the Zune to have its day?
Ever since the iPod touch came out, Zune enthusiasts such as myself have been waiting for Microsoft to make a comeback. And its day has finally arrived. Revealing the Zune HD.
As you can see, there is no touch sensitive square in the middle, for its been done away with, similar to Apple doing away with the famous clickwheel. It is an all touchscreen Music Player, and it has some things that iPod Touch doesn't.

First thing: FM Tuner. Zune's have always had them iPods have not. Something that the new Zune has: HD Radio. Yes, you read correctly. All those commercials you hear on the radio, convincing you to go to your local car store and buy the radios that can pick up those 'in between' stations? No need - this Zune can do all that. It's really one of the first portable HD radio receivers out there. Which puts the HD in a class all by itself, right from the get go. It is also using OLED technology, and is one of the first to use that as well. What does that mean? It doesn't require a backlight, which means a significantly longer battery life per charge.

Things it has that iPhone already has? Well, obviously the touch screen. Secondly, an accelerometer, or similar. What is an accelerometer? It's that little device in some newer phones and the iPod touch that allows the screen to flip when you turn it sideways. And yes, this Zune does come with wifi, and it's own web browser. But, will we be able to copy and paste? Alas, another great dilemmma.


Source

Sunday, June 14, 2009

Apple likely to flaunt new iPhone

http://topnews.us/images/imagecache/main_image/APPLE_1.JPG

Apple will likely flaunt its new iPhone 3.0 software, as well as a new iPhone, at its annual Worldwide Developer's Conference to be held on Monday in San Francisco. Along side, the company is also expected to preview OS X Snow Leopard - the forthcoming edition of its operating system for Mac computers. 

While the updated version of the iPhone last year at the conference had its predecessor in the name of competition, the iPhone to be launched this time round has a lot of the other smartphones to compete with - all those who have emulated some of the iPhone's superlative features, or have improved on them.

Expecting a possible mid-July availability of the new iPhone, analyst Gene Munster, of Piper Jaffray, said about prospective competition: "They had to come out with a new iPhone now, to one-up the Pre!"
Munster is of the view that the pricing of the new iPhone will be tiered - $149 for entry level model, and $299 for a premium phone with a video camera and higher capacity storage. 

Analyst Charles Wolf, of Needham and Co, opines that with the focus of the smartphone market having swing from hardware to software, the software upgrade of the new iPhone would be of greater significance than a new iPhone handset. Wolf said that in the software arena, "Apple has an enormous lead." 


Source

Verizon Intros BlackBerry Pearl Flip 8230: $130

It's still strange to think that Research In Motion has a flip phone with a designated "BlackBerry" logo, but after spending months upon months on T-Mobile's network, one of these very handsets is finally shifting over to America's largest cell carrier: Verizon Wireless. Announced this week, RIM's BlackBerry Pearl Flip 8230 will soon be arriving on Verizon shelves, bringing with it 3G support, a silver casing, two high-resolution color displays (one external, one internal), a 2.0MP camera (with zoom, flash and video recording),  microSD card slot and a SureType keyboard that's not quite QWERTY, but close enough for most.



Of course, it will also support BIS (BlackBerry Internet Service) and BlackBerry Enterprise Server, not to mention voice-activated dialing and speakerphone capability. As social networks expand, RIM is also touting this phone's ability to hit up MySpace, Flickr and Facebook as well as IM services such as Yahoo!, AIM, Google Talk and Windows Live Messenger. Furthermore, BlackBerry Media Sync gives owners the ability to easily transfer files from their PC to the phone, while Visual Voice Mail enables an easier look at messages. Finally, VZ Navigator is an option for those who continually get turned around, though you'll have to shell out $9.99 per month for the service.



The phone itself is expected to go on sale on June 19th for $129.99 after a $70 mail-in rebate and a new 2-year service contract.



Source

Saturday, June 13, 2009

New Super Mario Bros. Wii

After having played New Super Mario Bros. Wii for a combined total of what had probably been an hour or more over the course of a few days at E3, and having gone through all ten stages they had prepared and included in the demo version (some, a few times), I was told about a couple features in particular stages that I had been missing. In one stage featuring a wooden-log raft à la Super Mario World, the first of the people playing to step on the raft gets control of the mounted floodlight, which is spun by tilting the Wii Remote left or right. (In another few levels, metal bridges work the same way, with the tilt moving the entire bridge).

Though it controls in essentially the same way, it's things like these that are going to come to typify New Super Mario Bros. Wii—feelings that you remember from playing the original Super Mario Bros. and this game's predecessor on the DS. This game's "propeller suit," a feather- and leaf-replacing power-up, puts Mario (or Luigi, or one of two Toads, depending on the number of players) into tiny flight garb with a spinning helmet that lets him shoot up into the air and either float harmlessly or quickly whack into the ground. The "penguin suit" turns you into (what else?) a penguin, as which you can zip along the icey slopes in those levels or toss balls of ice at foes, freezing them into friction-free rideable blocks.

These two power-ups alone provide enough entertaining new diversions, but add in a handful of your friends (all trying to grab the goodies before you) and you introduce a whole new dynamic—there are few things as satisfying as popping a greedy player off a Yoshi, doing a spin jump next to them to grab them (just shake the remote while holding run), then hucking them off a platform into the great blue abyss.

Speaking of which, the Yoshis are back, and they gobble up enemies, berries, and even player-thrown fireballs from those who have recently acquired a Fire Flower (the Yoshis can even shoot them back through the air). Madly scrambling to get to these little dino-friends is an element of the game all its own.

Competition, in multiplayer anyway, typifies the game for most players, but truce up to work cooperatively, and things get even more interesting. It looks like there's something up there, but you can't reach it alone. Maybe if you hop off there, and I—well not just the two of us, but what if you stand below us and we all jump...

As a co-op experience Mario's almost surreal, in that you're still competing for coins and lives and score (and one of three "big coins" peppered throughout the level), but at the end of the stage all it determines is your place: is this ranking more important than your fun? Not necessarily, you'll occasionally come to discover, to the lament or delight of your buddies, who can either join in the cause (for science!) or determinedly dash along to the finish line, clipping the rest of you off the left side of the screen to your mysterious demises.

Certain activities are more ambiguous: there is always a reason to collect coins, which count towards your personal score but which are tallied in a shared pool: grab a hundred between the four of you and you get an extra life for everyone, handy if you've run out of lives and are just spectating, less so if you want to get the most points for having the most remaining extra lives once you touch the flagpole. Exploit virtually the only genuinely frustrating element of the game and grab power-ups as other players prepare to make precarious jumps (the game "pauses" momentarily while any character enters a power-up animation, throwing off the timing of last-second launchers and usually sending them to their doom). Discover secret pipes, but not just for personal gain: everyone's pushed into the room in the order they entered the pipe, with anyone not getting to it in time being drug along anyway for a shot at the goodies (albeit a couple seconds leaving the pipe after the first one out).

The demo featured green, Yoshi's Island-looking stages, dark, purpley underground caves, a sky level with rotating platforms reminiscent of Sunshine, two castles atop which live the Koopa Kids (back after a long hiatus), a lava world, the aforementioned rafting level and ice stages, and these are only ten of them! (The full game is said to feature more than eighty).

It's hard to say much about how the single-player experience will coalesce, but with a multiplayer experience so enjoyable, you could forgive Mr. Miyamoto if one-player weren't as fresh and exciting as what we got to take for a spin. Releasing "this holiday," you'll have as great a chance to get some friends or family around it as anything else. Sometimes the adage seems true: it's good to play together.


Source

Friday, June 12, 2009

2009 iPhone models surface in Dutch T-Mobile systems

Seemingly confirming Apple's basic iPhone product strategy for next week, T-Mobile Netherlands' phone catalog is showing 16GB and 32GB iPhones for 2009 as well as a possible 8GB model.

A pair of tips show an entry known as "iPhone 2009" in both black and white for the two identified capacities, hinting that Apple will no longer reserve a second color option for its best model.

Obtained by iPhoneClub, the images also curiously show two different entries for iPhones that are difficult to identify. One simply lists as "iPhone 2009 (NTB)" while another is "iPhone 3G 8GB Black V2." The former may just be a placeholder, but the second is less clear; the potential exists for it either to be a continuance of the iPhone 3G as-is after the new launch or else simply a minor, mid-cycle iPhone update that already exists in stores.

The 32GB instance has all been assumed to be in development due to the nature of flash memory technology but, if borne out by Apple's WWDC keynote on Monday, would represent the first capacity upgrade to the iPhone since the original iPhone was given a 16GB choice in early 2008.

However, an 8GB model, whether or not it's part of the 2009 refresh, would support the as-yet unverified rumors that Apple may retain a less expensive iPhone model in its catalog. The Cupertino-based iPhone creator is facing the two-pronged challenge of both a struggling world economy -- which contributed to its more modest iPhone sales last quarter -- as well as a new wave of competitors. Palm just today launched its Pre smartphone with multi-touch and has been fortunate enough to receive generally positive reviews that cast the touchscreen device as one of the few truly serious rivals to Apple's share of the smartphone business.


Source

Thursday, June 11, 2009

10 cool things about the iPhone 3G S

http://images.pcworld.com/news/graphics/166466-iphone3gs_specs_thumb_original.jpg

Unless you've been living under a rock, you'll know that Apple has announced its latest iPhone -- the iPhone 3G S.

The third iPhone to be released since the first was launched in the U.S. in 2007, Apple claims the iPhone 3G S is faster and more powerful than the current iPhone 3G. Although it retains an identical form factor and design, the iPhone 3G S has some nifty new features. Here are 10 of the best:

1. It's faster

Apple launched the iPhone 3G S by announcing it has a faster processor, more memory and "snappier performance". Although the iPhone 3G is no slouch, it can be a little sluggish when opening and closing applications. If Apple's demo videos are anything to go by, the iPhone 3G S will be a much zippier smartphone.

2. It has more memory

Apple will sell two models of the iPhone 3G S: 16GB and 32GB. There original iPhone came with 4GB, 8GB or 16GB of storage.

3. Video recording

Wow! A smartphone in 2009 that can record video? No way! Apple critics will point to the fact that the iPhone 3G can't record video as an example of a phone that lacks some basic features, but for potential iPhone owners the addition of video recording is a real plus.

4. Improved camera

The iPhone 3G S has a 3-megapixel camera with autofocus, compared with the iPhone 3G's 2-megapixel, non-autofocus camera. It still lacks a flash, but the increased megapixel count should slightly improve photos and tapping an area on the screen to focus on is a cool feature that should make mobile photography easier.

5. You can talk to it

The iPhone 3G S introduces what Apple calls Voice Control, a voice recognition feature that allows you to make a call and play music by speaking. Voice Control can find any entry in your contacts list, and users simply have to say a name or phone number to make a call. For music, you can ask what song is playing and hear the iPhone 3G S answer, tell it to play your favourite album, or play similar tracks to the current one.

6. It has a built-in compass

A built-in digital compass is another new feature of the iPhone 3G S. We aren't sure exactly how often anyone would use this as a standalone app, but when combined with Google Maps, the compass will rotate maps to always match the direction you're facing. Now that is pretty cool.

7. Internet tethering

The iPhone 3G S can now be used as a modem, connecting to a Mac or PC via USB or Bluetooth. Although AT&T in the US won't be supporting this feature, Optus is one Australian telco that has confirmed it will be. Telstra and Vodafone are yet to announce whether they will offer tethering capability.

8. Accessibility features

Apple has included a number of features that help people with disabilities use the iPhone 3G S. These include Apple's VoiceOver function, which reads aloud what is on the screen, a zoom function that magnifies up to five times, and a white on black display option that provides increased contrast.

9. Nike+ iPod integration

Previously only available for selected iPod nano models, Apple's Nike + iPod is a fitness system that involves a Nike shoe communicating wirelessly with an iPod. The iPhone 3G S will be compatible with the system, which displays real time walking or running statistics.

10. New headphones

The iPhone 3G S will include Apple's remote headphones in the sales package. The new headphones have a multi-button remote and volume control keys, as well as a microphone to handle voice calls.


Source


Nintendo rejected Xbox 360 Natal, PS3 Motion tech for Wii

The Financial Times this week reported that Nintendo Co. rejected camera-based technology for motion control implementation in the Wii console.

Nintendo president Satoru Iwata said the company developed games controlled by camera-based sensors but received better results using accelerometers eventually utilized in the Wii hardware.

Microsoft Corp.'s Project Natal for the Xbox 360 and Sony Corp.'s Playstation 3 both utilize camera technology to track gesture and movement-based controls in a three-dimensional space.

Natal can perform full three-dimensional motion tracking, facial recognition and voice recognition.

The Playstation Motion Controller is a wand-like apparatus that utilizes the current Playstation Eye USB camera.

Both technologies are expected to come to market in 2010.

Nintendo's Wii is the top-selling console, moving more than 50 million units globally.

Microsoft has sold more than 30 million Xbox 360 units, while Sony has moved about 23 million PS3 units worldwide.

Nintendo this month will release the Wii MotionPlus, a new add-on that will provide more accurate motion tracking to the Wii Remote.

Initial titles to utilize the device are Wii Sports Resort and Tiger Woods PGA Tour 10.

Follow Punch Jump on Twitter for post-analysis and coverage of the Electronic Entertainment Expo.



Source

Wednesday, June 10, 2009

101 PhotoFilters for IPhone

Turning a snapshot into a photographic work of art is exciting. I will never forget using Photoshop 3.0, playing with effects to make my pitiful photos look like something cool. Now 101 PhotoFilters by MacPhun looks to bring some of that fun to your iPhone.

Opening the app presents you with a blank frame, where your picture should go. Great. Your first instinct to tap the frame and choose a picture would be, well, wrong. Instead, the folder icon at the bottom of the screen brings up your photo library, from where you choose an image. The icons at the bottom also include a camera, for taking pictures to edit within the app; a gear to change photo resolution; and an arrow to revert to the original image.

The other buttons on the screen are where the fun begins. The Select Filter button opens up 102 different options for filtering or altering your photo, including everything from grayscale to over-burn. The number of filters is impressive, although some are frivolous. After all, does your picture really shout out for that frame made of butterflies?

Tap the "apply filter" button, and the magic happens. A progress bar shows your wait to see your masterpiece; once finished, you can save the image or try another filter. You can even layer several filters together, allowing effects like a filter and a frame. Pro tip: Pink Hue and a Teddy Bear frame makes anyone look cute.

Chances are you'll never need all the filters included, and there is a lot of filler here to get to the promised 101 filters. Still, I have found seven or eight that I use regularly, making the app--on sale for $1 as of this writing--worthwhile. And lets face it, my kids love that Teddy Bear frame.

101 PhotoFilters is compatible with any iPhone or iPod touch running the iPhone 2.x software update.


Source


Top Wii Games of E3 2009

Over the next four days, the EndSights editorial staff will make their picks for their most anticipated exclusives for the PlayStation 3, Xbox 360, Nintendo Wii. In addition, they will also be making their picks for their most anticipated multiplatform game.

We’re covered the PlayStation 3 and Xbox 360. Up next is the Nintendo Wii:

Nate Seites, Reviews Editor: Whatever the Hell They Do With The Vitality Sensor:

Since I don’t currently have access to my Wii it’s hard for me to get excited about any Wii game right now. Though for me, the only direction I want the Wii to go is more crazy. This is why I’m excited for whatever game or “game” they bring out using the vitality sensor.

What could they possibly do with this pulse sensing device? The obvious answer would be to bundle it with Trauma Team, but that isn’t happening. Maybe they can bundle it with a future Resident Evil or Silent Hill. The higher your pulse rises, the more sensitive the aiming cursor is, or something. The possibilities are infinite with this strange device. Never would I have thought I would be playing a game with a vitality sensor, but someday (hopefully) I will be.

Chuck Waltz, Staff Writer: Super Mario Galaxy 2:

I feel as if this one basically goes without saying — much like most everyone else, I absolutely loved Super Mario Galaxy. So when Super Mario Galaxy 2 was announced at Nintendo’s press conference, I was on board in an instant. Mario’s first space epic was perfect in almost every way delivering on the classic platforming we know and love, but also introducing some new gameplay twists that took advantage of the outer space setting. I’m more than happy that we get to see another installment in this space setting and I can’t wait to see what new twists in the gameplay having Yoshi around will bring.

Art Green, Managing Editor: Wii Sports: Resorts:

We might tend to skew to the more “core” audience, but I would be lying if I didn’t say that I was eagerly anticipated Wii Sports: Resorts. The first Wii Sports, whatever your opinion on the Wii might be, is arguably one of the most important video games of this generation — and it was never even sold at retail. (Well, at least in Europe and North America)

Wii Sports: Resorts will unlikely be the same hit as Wii Sports, (unless Nintendo bundles them both, with a Wii Motion Plus plug-in) but it should be just as fun. The skydiving section in the beginning looks to be a cool introduction to the game, and the basketball fan in me really wants to try out the basketball mini-game. On top of that, Wii Sports: Resorts is going to be the litmus test for Wii Moton Plus – Nintendo knows their hardware better than anyone, and we’ll see how they well they take advantage of it when the game hits retail shelves in July.


Source


Crysis 2 coming to PC, 360 and PS3

http://www.techspot.com/images/teaser/crytek.jpg

An EA press release this morning announced that the company has agreed to a deal extension with Crytek to publish Crysis 2. Being the next installment to one of the most hardware-demanding and well-received games of recent times, they have their work cut out for them. There is a pretty limited amount of information circulating so far, but the press release did say that the title would be built on CryEngine 3, and that it would be available on the PC, Xbox 360 and PlayStation 3.

Crytek’s CEO, Cavat Yerli offered a statement on the coming title – albeit one that lacks the juice I know you want to hear. He says that the development of Crysis 2 marks a major stepping stone for the company and that it was not only the next entry in the Crysis franchise, but the first title to be built on CryEngine 3. Yerli added that the company was excited to have EA’s support again as the development of Crysis 2 commences.

A press conference is scheduled for 2PST today, so hopefully more details will be available then.


Source

Tuesday, June 9, 2009

Final Fantasy VII to drop to PS3, PSP

http://wikicheats.gametrailers.com/images/b/b3/Final_Fantasy_VII_Front_Page.jpg 
The Entertainment Software Ratings Board this month listed Square Enix Inc.'s Final Fantasy VII as a release for Sony Corp.'s Playstation 3 and the PSP handheld.
The PSone title will likely be confirmed as a DLC title for the Playstation Network this week during the Electronic Entertainment Expo.
Final Fantasy VII was released for the Playstation in 1997. The classic title helped drive Playstation sales in global markets with its sci-fi story and then revolutionary rendered graphics.
The PS3 sold 124,000 units in Apr. U.S. sales.
Retailer Amazon.com in May began offering a free Dualshock controller on top of a current price cut promotion for the PS3 in an effort to move inventory.
Sony this month unveiled the PSP Go, a new hardware with 16GB flash memory and all-digital content.

Apple iPhone 3GS, MacBook Price Cuts Stimulate WWDC

http://i.cmpnet.com/infoweek/galleries/automated/289/iphone3GS_tn.jpg

Apple on Monday stimulated its developers' minds and hopefully their wallets with the revelation of a new iPhone as well as discounted prices on its improved MacBook computers.

The company has come under increasing pressure from competition in the smartphone and notebook markets as well as investors who are eager for Apple to improve its bottom line. 
Philip Schiller, senior VP of worldwide product marketing for Apple, launched the company's World Wide Developers Conference in San Francisco with the release of the iPhone 3GS, the follow-up to its popular iPhone 3G, and a refreshed MacBook Pro line with some models up to $300 less than the previous generation.

Schiller led the WWDC keynote without the star power of Steve Jobs, the company's chief executive and tech icon. Jobs, who has suffered from complications related to an operation for pancreatic cancer, is on medical leave until the end of the month.

Along with price cuts for some of Apple's flagship hardware, Schiller also announced that Snow Leopard, the next version of the Mac OS X, would be available in September, one month before Microsoft (NSDQ: MSFT) officially releases Windows 7. Analysts have been impressed with Microsoft's follow-up to Windows Vista and say Windows 7 is likely to present the greatest challenge to Mac OS X. To continue to woo consumers to its Mac way of life, Apple said it will make the Snow Leopard software upgrade affordable to all current Intel (NSDQ: INTC) Mac users. The operating system available will be priced as a single upgrade for $29, with a family upgrade of $49. The OS won't run on Macs powered by the older PowerPC processor from IBM (NYSE: IBM).

Also hoping to build its fan base, Apple introduced a new version of the popular smartphone, the iPhone 3GS. "It is the fastest most powerful iPhone yet," Schiller said.

Besides offering double the performance boost over the previous generation, the iPhone 3GS introduces such features as video recording through a 3-megapixel camera and voice control. Apple is offering the updated phone at $199, the previous price of the iPhone 3G, but with twice the amount of storage -- 16 GB. A 32-GB version is available for $299. All pricing is with a two-year service contract. The iPhone 3GS will be available June 19 in the United States, rolling out worldwide in stages through Aug. 9.


Source

Monday, June 8, 2009

Microsoft: We Couldn’t Kill the iPod, Maybe We Can Kill the iPod touch

http://gigapple.files.wordpress.com/2009/05/zune_hd.png?w=159&h=300

You’ve got to give Microsoft credit. Having failed at making the Zune an “iPod killer,” they’ve given up and are trying to make it an “iPod touch killer.” Why go after big brother when little brother has kicked your butt for two years? Beats me; you’d have to ask Microsoft. All I can do is look at the Zune HD and see what it’s about.

HD Radio

FM radio was touted in the original Zunes. Lots of music players added radio since it was considered a major feature the iPod lacked. Nope. Including FM didn’t make the devices more desirable than an iPod.
Now it’s HD radio, which is FM (and AM) with better quality because it’s digital (remember, the word “digital” makes everything better). So Microsoft is clinging to the belief that FM radio is still what every music device needs, it was obviously just the quality of the signal that was the problem.

HD Output

You’d think a device with “HD” in the name would play HD video on the device, but this one doesn’t. Not sure what the point of HD on a 3.3” display would be anyway. However, it does output HD via a special dock. Here’s the process:
  1. Get an HD movie (four times the size of SD)
  2. Get the special dock (no price is listed)
  3. Hook it up to an HDTV
  4. Enjoy movie!
Basically, you’re using your portable device as a source HD player. When it’s not being used as a source player (obviously not its primary purpose), it’s just a portable video player with files larger than they need to be, downscaled to fit the screen at 480 x 272.

Touchscreen

Two years after the iPod touch, Microsoft will have a touchscreen on their music player. To Microsoft’s credit, it’s an OLED display. Good, quality stuff. To Microsoft’s discredit, it’s a cheaper 16:9 ratio. Some people make a big deal out of this (as do PC makers) because it’s a “true” HD ratio, but the reality is that when you’re not watching a video it’s nothing but a smaller display (480 x 272 instead of the touch’s 480 x 320).

Wireless

With Wi-Fi you can download tunes from the Zune Marketplace. Nice, but functionality that’s old hat to an iPod touch user. You can also stream music from the marketplace if you’re a Zune Pass subscriber (which is also a feature of current Zunes). This is a use for Zune Pass that makes sense. Seriously, it’s one thing about the Zune I can give it credit for.

Web Browser

The web browser is a heavily customized version of Internet Explorer, so it’s probably bad. Go ahead, criticize me for bashing it when I haven’t even seen it yet, but then again no one’s seen it because the Zune HD is primarily just talk now anyway. What I have seen is IE in it’s best possible setting — IE 8 on Windows 7 — and it still falls behind Firefox, Safari, and Chrome. Heck, Opera, too.

Other Stuff

  • OS is based on Windows CE. WinCE? Wince? That’s still around? Whatever, we don’t get to see much of that either.
  • Accelerometer
  • Software keyboard
  • Check out the UI. Why would your stock photo clearly show that your UI guys can’t even fit one of the menu items on the screen? It’s that small 16:9 screen, I bet. Way to show off that deficiency, guys.
The bottom line: Unless you’re sucked in by “HD” in the name, the only thing that’ll grab you about this thing is the propaganda campaign Microsoft has going on for it.
I wrote about this before, but Microsoft is being “old school” lately. They’re partying like it’s 1999, pre-announcing months in advance and getting the tech press in high gear. We won’t know until September — assuming Microsoft is on time — what this thing is really like, but by then it will almost certainly have a new iPod touch with which to compete.


Source

Sunday, June 7, 2009

Shots of the new iPhone’s interface surface

http://www.crunchgear.com/wp-content/uploads/2009/05/20090530_b1245d49d164e37c12412v2yihlhhn2djpg-288x400.jpg

The world woke this morning to the sight of some of screens from the iPhone 3.0 firmware, proving that we must remain vigilant every single day until WWDC next week. Perhaps tomorrow we’ll see images of the iPhone’s biomimetic skin?

These pictures show the compass - in photorealistic color - and a few of the sub screens including video recording and MMS sending. The full post from Hong Kong shows even more goodies including a shot taken with the new phone’s camera.


Maybe I’m just getting old but this is pretty much BFD for me right now. A compass? What am I, Mark Trail?


Source

Saturday, June 6, 2009

Download Google Chrome for Apple Mac OS X (Official!)

http://static.zooomr.com/images/7587627_8f07c03ec7_o.jpg 
Google Chrome has been available on the Widows platform since last year.
It is being developed at a rapid pace and it has already reached version 3 on the dev channels.
Stable releases are already in version 2.

The amazing part of all this is that the company has yet not released any version for Linux or Mac OS X.
Until now.

Google is now offering a very early edition of Google Chrome for the Mac platform.

It is however not a very big news. Chromium builds have been available on the Mac platform since last month. And Google has probably just rebranded one of the builds for the Apple Mac.
The version for the Mac is pretty incomplete when compared to the Windows edition. However, you can play with it for fun!


Get it here: Google Chrome for Mac


Source

Service Assesses Your iPhone's Security

http://images.pcworld.com/news/graphics/142550-iphone%20prone_thumb.jpg

The nonprofit Center for Internet Security last week released what it termed the industry's only consensus security benchmark for the iPhone, which is aimed at helping IT managers and users reduce the risk of data stored on the device from being compromised.

The benchmark is free with a required registration at the CIS Web site.

The document takes users through more than 20 simple recommendations for system settings, Safari settings and iPhone Configuration Utility settings, a spokeswoman said. Using the recommendations is designed to help reduce the the chance of a remote attack, with instructions on securely erasing data and setting up strong passwords.

A separate benchmark for multi-function device security provides configuration and deployment guidance for business printers, copiers, scanners and fax machines.

The iPhone benchmark applies to iPhone OS version 2.2.1 and the iPhone Configuration Utility version 1.1.043, CIS said.

Blake Frantz, chief technology officer at CIS, said the iPhone presents "security challenges" for enterprises. Some large businesses, such as Kraft Foods and Oracle Corp., have adopted the iPhone for workers on a large scale, although there have been some holdouts in the financial sector, including Bank of America, over security concerns.

Over the past year, CIS has had more than 1 million downloads of its benchmarks, which it develops according to a wide range of standards and with input from 150 members in corporations, government, universities and security organizations, the CIS Web site said.


Source